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5 igara za Party of the Boy Bands Party

5 igara za Party of the Boy Bands Party

Nema lojalnije lojalnosti djevojke njenom omiljenom dječačkom bendu. Skoro svaka tinejdžerka bila je elitistkinja kada je u pitanju pop muzika po izboru (čak i ako je to značilo da je tajno svirala drugi bend kod kuće na svom kasetofonu). Nesvjestica, dahtanje, plač - sve je to bilo uobičajeno kada se vaš omiljeni bend otputovao u grad. Ne možete poreći moć pop muzike, posebno kada je podstiču dječački bendovi. Kucajte ih koliko god želite, ali od New Kids on the Block do One Direction, uvijek će biti nešto o muškarcima u uskim hlačama s glasovima anđela od kojih će djevojčicama srce zatreperiti.

Posljednjih godina, mnogi dječački bendovi ponovno su se okupili nakon godina pauze, ali nijedno okupljanje nije bilo toliko očekivano kao *NSYNC na dodjeli MTV Video Music Awards 25. augusta. Iako je trajalo samo nekoliko sekundi, ponovno viđanje dječaka bilo je dovoljno da unutrašnja 12-godišnjakinja svake djevojčice eksplodira od radosti. Uz Backstreet Boys, 98 Degrees, Boyz II Men i originalni dječački sastav New Kids on the Block koji uzburkavaju turneju, pozivamo vas da se vratite u prošlost i priredite nostalgičnu zabavu koja će vam razbiti srce.

Noć bitke dječačkih bendova odličan je način za sve generacije da učestvuju u večeri veselja dječačkih bendova. Pošaljite pozivnice svojim prijateljima i pozovite ih da dođu u svojoj omiljenoj košulji za muške bendove (domaće ili vintage). Kad stignu, neka se podijele u timove i spoje obožavatelje različitih bendova. Postavite glasačku kutiju, po mogućnosti ukrašenu fotografijama dječačkih bendova, koja će sadržati zbirne bodove za večer. Nakon što je muzika postavljena na savršenu Pandora stanicu, možete pustiti igre da počnu! Evo nekoliko sjajnih ideja o tome kako se boriti i otkriti koji bend vlada na vrhu:

Karaoke:
Bilo bi nemoguće utvrditi čiji se vokalni stilovi trebaju smatrati vrhunskim, jer je polovica prostorije već suprotstavljena izvođaču. Umjesto toga, stavite na kušnju posvećenost svih tako što će timovi naizmjenično dovršavati tekstove pjesama bez pomoći suflera. Svaki član tima dobit će bod za svaku ispravno otpjevanu pjesmu, dok će gubitnici dobiti bodove oduzete od tima njihovog benda.

Charades:
Muški bendovi su poznati po tome što imaju manje od zvjezdanih i prilično otkačenih tekstova. Testirajte znanje svojih saigrača tako što će timovi glumiti naslove pjesama iz svoje omiljene grupe. Neka vam bude zanimljivo tako što će prijatelji izvoditi pjesme glavnog neprijatelja njihove grupe i skupljati bodove za svaki pravilno pogađen naslov.

Momci iz benda:
Prije dolaska gostiju sakupite popis zanimljivih činjenica i napravite vlastitu društvenu igru ​​uradi sam. Naravno, sva bi pitanja trebala doći od svakog loše predstavljenog dječaka, a igrači s suprotnih strana morat će pogoditi točan odgovor čak i ako se ne radi o njihovoj grupi.

Ko sam ja? Igra:
Ova se igra lako pretvara u savršenu bitku za dječačke bendove. Odaberite jedno ime člana benda za svaki tim koji svira i zalijepite mu to ime na čelo. Svaka osoba dobiva 20 pitanja "da ili ne" kako bi saznala tko je, zaustavljajući se samo ako dobije ne.

Igre pijenja:
Svaka klasična igra za piće će poslužiti, samo prilagodite pravila svojoj temi zabave! Na primjer, kada se u kraljevskom kupu s kartama pojave "pitanja" ili "rečenice", pobrinite se da se svi drže teme dječačkog benda. Za igre poput pivskog ponga ili flip šolje, neka gosti pjevaju stihove iz diskografije njihovih omiljenih grupa. Ako zabrljaju riječi, ne samo da moraju piti - već će im se oduzeti bodovi od grupe!


FORTNITE Ideje za zabave

Ako tražite "Fortnite Party Ideje" koje će#8217 pobijediti u battle royaleu, ja ću vam#leđa! Iskoristite ove DIY Fortnite potrepštine za sastavljanje Fortnite ukrasa, kao i Fortnite party igara, za zabavu na Fortnite rođendanu!

Moj sin tinejdžer se poput mnogih drugih, pa čak i odraslih, trenutno bori do kraja FORTNITE . Nisam veliki videoigrač, ali moram biti iskren, čak i uživam gledati ga kako igra.

On i njegova 17-godišnja sestra druže se nekoliko noći sedmično igrajući se. Blizanci čak žele da se uključe u akciju. Možete vidjeti zašto sam za vikend planirao FORTNITE rođendansku zabavu!


Klovnovski, divlji borbeni plesači South Central L.A.

Pjesme bas gitara podijelile su zrak, činilo se da iskrivljuju zidove dok je porodica Rice Track jedne nedjelje u maju počela plesati u tinejdžerskom centru Silverado Park. Napolju je padao sumrak jedne blage večeri u Long Beachu u Kaliforniji, one noći kada se vjetrovi metelja uvijaju iz pustinje i mrskaju listove kraljevskih dlanova, podižući štakore s kruna.

Melodija na boom kutiji je bila & quotPiggy Bank & quot; za 50 Cent. Dok je Rod Soriano, čije se plesno ime zove Hot Rod, pojačavao zvuk, ostali dječaci u rekreacijskom centru počeli su se razbijati po grudima i njihati. Odjednom, svaki redom, počeli su bičevati rukama, grčeći ramena, savijajući tijela prema zvuku i nasilnim tekstovima, nalik transu, kao da će neka vrsta bitke uskoro započeti.

Zatvorili su oči i pustili da klimnu glavom. Dok su taktovi ispunjavali sobu, plesači su počeli drhtati, a zatim pjevušiti, isprva nježno, a zatim grčevito, a zatim su povećavali brzinu na alarmantan, ali čudno graciozan način. Izgledali su poput gumenih traka kada se zategnuta elastika spusti. Plesači su bili toliko potopljeni u plesu da nije bilo jasno kako su uspjeli izbjeći sudar u zidove od blokova ili na stol za mali fudbal sa oštrim uglovima ili, u tom slučaju, mene.

Plesači su se izmjenjivali pokazujući svoje poteze, prvo tinejdžer po imenu Chris (Pokeey) Tanedo, a zatim Marvin (Junior Pokeey) Salvador, a zatim Raf (Young Pokeey) Ocampo, a zatim Mark (Baby Pokeey) Irang, a zatim Cliff (Little Pokeey) Sung i zatim Laurence (Solow) Gogit, jedini član grupe čiji nadimak nije igra na tagaloškoj riječi za & quotscar. & quot

Ples koji su demonstrirali naziva se krumping, jednaki dijelovi break dancea, pantomimirana bitka i demonsko opsjednuće. Kao što je break dance nastupio prije 25 godina u južnom Bronxu, krumping je spontano nastao neko vrijeme u posljednjoj deceniji u četvrtima na Long Beachu i širom južnog centralnog Los Angelesa. I, baš kao što je break dance na svojim počecima bio ograničen na ulomak njujorške četvrti koja je tada bila u ruševinama, krckanje je još uvijek uglavnom nepoznato izvan autoputeva koji graniče s ovim odrpanim područjima LA -a.

Ipak, u posljednjih pet -ak godina pojava koja je započela s nekolicinom plesača prerasla je u možda tisuću plesača i najmanje 80 neovisnih ekipa, slabo organiziranih i svih dijelova mreže povezanih neformalno, ali zamršeno usmenom predajom . Većina krump posada su crnci, ali mnogi su Azijci, poput porodice Rice Track, ili bijelci ili Latinoamerikanci, ali manje su povezani saveznicima po rasi, nego po ekonomiji i njihovoj predanosti nevjerovatnoj umjetnosti.

& quotU ovom kvartu, ako niste sportista, reper ili bandit, ne idete nigdje, rekao mi je Soriano ili Hot Rod Soriano, mladi filipinski osnivač porodice Rice Track. & quotTko zna da nismo 't plesali da ne bismo 't isto tako zezali? & quot

U području Soriano -a, dio Long Beacha, najpoznatiji po bušenju naftnih bušotina koje se često koristi kao filmska stenografija za LA -ove donje strane, izgledi su rijetko svijetli za bilo koga, za sportaše ili repere, a zasigurno ni za neke članove Long Beach -a & #x27s bande. "Ljudi izvana ne vide nasilje ovdje", rekao je Soriano. & quotAli mi to živimo svaki dan. & quot

Sa svog mjesta u uglu sobe za rekreaciju, Gogit se tiho nasmijao i rekao: & quot; Svakog 3 ' sata vidite nekoga kako trči ulicom s televizorom ili hladnjakom, a to je za nas normalno. & Quot

Ljudi, uglavnom njihovi roditelji, rekao je Soriano, smatra da je čudno što članovi porodice Rice Track cijelo vrijeme provode plešući, vježbajući u skromnom društvenom centru, smještenom na igralištu okruženom kućama od rama, samo malo udaljene od brujanja autoput. Ekipe poput porodice Rice Track takmiče se u nezvaničnom krugu sa posadama iz cijelog South Central -a, sastaju se na zabavama, plesnim dvoranama i klubovima kako bi se borile za povremeni trofej, a ponekad i za novac, ali, što je najvažnije, za prestiž. & quotNeki ljudi kažu, 'Oh, mogli biste raditi nešto pozitivno, ', ali ovo je naša pozitiva, "rekao je Soriano. & quotNeki ljudi, kad imaju problema, pišu u svoj dnevnik. & quot Krump pleše & quotis naš dnevnik & quot ;, dodao je. & quotTo 's je nasa svakodnevica. & quot

Na krump krugu za ples nalaze se klike i ekipe i poluprofesionalni i kvotuniti koji plešu na zabavama uz plaću. Postoje legende, kakve uvijek postoje u malim podzemnim scenama čije su hijerarhije nevidljive za strane. Potrebno je unutarnje znanje kako bi se svim plesačima dodijelio čin i status koji se zovu Dragon ili Tight Eyez ili Miss Prissy ili Lil C. Ista imena mogu se prepoznati izvan granica Long Beach -a i South Central -a u sljedećoj godini. ipak, nekoliko sedmica, kada se u cijeloj zemlji pojavi novi dugometražni dokumentarni film o krumpingu. "Dokumentarno" je možda previše neprecizan izraz za "QuotRize", film za koji je modnom fotografu i režiseru muzičkog spota Davidu LaChapelleu trebalo dvije i pol godine, a nastao je iz mukotrpnog kratkog filma prikazanog na Sundanceu 2004. godine.

& quotRize & quot spada u rubriku onoga što bi se moglo nazvati romantikom stalne potklase. Prema žanrovskim nepromjenjivim konvencijama, likovi moraju skalirati ljestvama od užadi s malo vjerojatnom mogućnošću da pobjegnu od svoje sudbine. A to rade LaChapelleove plesačice - s mjesta gdje bande, droga i nasilje nisu samo sirove video tapete, artefakti nekog crtanog filma o Snoop Dogg -u. Film je posvećen plesačici po imenu Quinesha (Lil Dimples) Dunford, koja je ubijena sa 13-godišnjim prijateljem u vožnji 2003. godine pucnjavom, a nijedan od plesača u njemu nije bez priče poput Quineshe 's reći.

U velikoj mjeri, & quotRize & quot čini ono što je Jennie Livingston radila u & quot; Paris is Burning & quot ;, citirajući svoj dokumentarac iz 1990. o gej podzemnoj sceni na kojem su se pojavili fenomeni poput moda, i ono što je nezavisni filmaš Charlie Ahearn uradio kada je dokumentirao rođenje hip-hopa hop kultura u polufakcionalnom filmu iz 1982. & quot; Divlji stil & quot. Obučava svoj objektiv izuzetnom grupom samoukih umjetnika i dopušta im da njihova umjetnost govori umjesto njih.

Lukovi tih ranijih filmova dostigli su vrhunac na nekakvim turnirima u filmu LaChapelle's, a vrhunac dolazi na godišnjem krump dance showdown -u poznatom kao Battle Zone. Battle Zone formalizirao je ono što je u potpunosti bio ad hoc pokret, a u Battle Zone V, održanoj u novembru 2003., može se vidjeti Tommy Clown ili Thomas Johnson, čovjek zaslužan za izum plesa iz kojeg je nastao krumping. u & quotRize & quot ide u žestoku plesnu borbu zajedno sa svojom posadom. Pod vrućim svjetlima na Velikom zapadnom forumu sa 18.000 mjesta, klaun Tommy i njegova ekipa tokom cijele večeri obračuna preuzimaju grupu najboljih krumpira u LA-u. Krump sesija uvijek uključuje jedan od ovih obračuna, u kojem se dva plesača sastanu u krugu i divljaju, držeći se međusobno, izrugujući se borbenim i baletskim napadima. Muzika je glasna, uzorkovana sa hip-hop i rap i kaš traka. Publiku čine oni koji su u komšiluku slučajno dobili glas da se pobednicima signaliziraju ovacije i vriska.

Poput sesija u jazz klubovima St. Louis-a 1920-ih i#27-ih godina, ili takmičenja u break-dance-u 1980-ih i 27-ih godina u Južnom Bronxu, borbene zone, formalne i improvizirane, služe kao laboratoriji za evoluirajuću i izrazito američku umjetničku formu.

Ako se može vjerovati publicitetu koji okružuje film, krumping će uskoro "kvoteksplodirati" iz granica Južne Centralne i proširiti se poput kinetičkog virusa po cijeloj zemlji, ili barem do lokalnog kina. Uzimajući u obzir podrijetlo break dance-a i hip-hopa, svi inkubirani u pejzažima koji nisu ništa manje omamljeni od pejzaža South Central LA-a, samo bi budala uzela šanse protiv hype-a. 'Krumpers mogu reći šta žele-Tommy Clown je izumio klauniranje, i bez mene ne bi bilo gužve ", rekao mi je Thomas Johnson jednog popodneva u jednoj kancelariji od blokova u školi na periferiji Comptona. U tom trenutku Johnson je bio bez svog zaštitnog znaka Tommy the Clown afro perike, ali lice mu je bilo izbijeljeno od masne boje i talka, a na čelu i obrazima nacrtani su baloni.

Tek nakon što je početkom 1990-ih izašao iz zatvora, Johnson, bivši samoprozvani trgovac kokainom, okrenuo se evanđeoskom kršćanstvu i klaunu koji je plesao više-manje istovremeno. "Morao sam pronaći neki način da zaradim novac", rekao je. Došao je do spoznaje da "čak i u getu," ljudi imaju dječje zabave. & quotA šta je geto žurka & quot, dodao je on & quot; bez klovna iz geta? & quot

Noseći široki kombinezon, svoju afro periku i prevelike cipele, klovn Tommy ubrzo je postao stalni dio roštilja, blok zabava i proslava rođendana diljem južnog centra, radeći uglavnom ono što rade svi drugi klaunovi na svijetu, uvijajući balone u oblike jazavičara vesela, napola zastrašujuća mlada djeca. Tek nakon što je Johnson svom činu dodao lagano bugiranje, karijera klauna Tommyja počela je uzimati maha.

Ples koji mu je tada bio naklonjen bio bi poznat svima koji su ikada gledali hip-hop video zapis gladak, blago hrapav, povremeno drhtav, bio je spoj mješovitih stilova i pokreta klubova koji su preferirale žene koje zarađuju za život kružeći se okolo hromirani stubovi na vrhovima šipki.

Tommy je najprije u svoj repertoar dodao te poteze, nazvane striptiz plesovi, a zatim i blage akrobacije i stilizirane ženstvene poglede koje je izvukao od Michaela Jacksona, koji je to mogao dobiti od underground gej grupa koje su izmislile ples koji je Madonna popularizirala u svom videu & quotVogue. & quot U kombinaciji, Tommyjevi pokreti bili su šašavi i antički i naizgled jedinstveni za njega. Krajem 1990 -ih i#x27 -ih imao je značajnu lokalnu sljedbu i ekipu plesnih vježbenika među kojima je podijelio svojih 250 dolara za zabavu.

Kako je njegova reputacija rasla, Tommyjev stil oslikan licem inspirirao je natjecanje, prvo na zabavama, a zatim na improviziranim okupljanjima plesača klaunova, a uskoro je nastalo čak 30 drugih klaunovskih grupa s imenima poput House of Clowns, True Clowns, Worldwide Clowns , Samo klauniranje i bez poređenja.

Kao i bilo koji od hiljadu drugih urbanih plesova, klaun bi možda proživio svoj glupi život i nestao bez žalosti da nije reditelj muzičkog spota ugledao neke od Tommyjevih plesača i ustupio ih za produkciju Christine Aguilere pod nazivom "Prljavi" 2002. Reditelj je bio David LaChapelle. (Krump plesači su također zapeli za oko Missy Elliott, koja ih je upotrijebila u svom videu iz 2004. godine & quotI 'm Really Hot & quot; Black Eyed Peas je kasnije angažovala krump plesače za njihov video & quotHey Mama & quot.)

& quotSnimali smo, a neki ljudi na setu su rekli: 'Postoji ovaj#ples koji se odvija u 'vjeku. Želite li to vidjeti? ' & quot objašnjava LaChapelle. & quotOtišao sam iza scene, bila su dva momka i djevojka koji plešu striptizetu. Iza scene se događalo toliko više energije nego na setu da nisam mogao čekati da se snimanje završi kako bih mogao saznati više. & Quot

Do trenutka kada se LaChapelle dogodio na njoj, striptizeta je u nekim četvrtima prerasla u klaunovstvo, klaun je bio izložen varijacijama koje su se mijenjale iz dana u dan. "Toliko toga vidite na skupu u Krumpu", kaže Gogit. "Vidite pokret i dodajte ideju vlastitom pokretu, gledajte plesnu traku i uzmite nešto iz toga." U "QuotRize" Lil C, briljantna plesačica, daje neki osjećaj takmičarskog žara plesača na novoj sceni kada on kaže: "Ako ne plešete dva dana, mi to znamo." Novi pokreti, stavovi i ekstremni oblici mimike i držanja izmišljaju se stalno na igralištima i u klubovima.

Među plesovima koji su izgleda izrasli iz klauna bili su bič koji je nastao u klubu Soda Pop u južnoj centralnoj četvrti, a također i ljubazno pijan ples koji se zove klackanje i još jedan, neimenovani ples pljeskanja koji mnogo liči na onaj Willa Smitha pokušava staviti u muzički video izdvojen iz filma & quotHitch, & quot; svoju ponudu za postizanje rezultata ovog ljeta & radijskog hita#x27s.

Daleko najzanimljiviji bio je atletski ples koji se počeo nazivati ​​divljinom, bizarnim nazivom, s obzirom na odjek silovanja u Central Parku iz 1989. - od kojih je pet mladića iz New Yorka osuđeno (a kasnije i oslobođeno) - što je prijavljeno da su počeli u naletu & quotwildinga. & quot

Do trenutka kada je bič došao prije nekoliko godina, većina plesača na klovnovskoj sceni već je počela ostavljati Tommyjev blagi oblik plesa, koji su smatrali šašavim i sporim i neugodno bliskim streljaštvu. Tada su započeli radikalni pokreti koji su se pretvorili u grumpanje: pumpanje staccato ruke, nagibi u grudima, mimične tuče koje se ne mogu ne sjetiti video zapisa nemira u Los Angelesu 1992. godine, što je jedan od glavnih razloga koje je LaChapelle nazvao generacijom krumpira "djeca Rodneya Kinga."

Svi ovi plesači, naravno, duguju Tomi -klaunu. Ali, umjesto kisele patetike crnca u bijeloj masnoj boji koja se muči poput Bože, krumpiri imitiraju duboke emocije. "Klouning je više zabava", kaže Gogit. & quotKrump je prava emocija. To je poput borbene večeri. & Quot Tokom Olimpijskih igara 1984. Bio je to čudan proljetni dan, vjetrovit i čist, zrak pročišćen uobičajenom infuzijom gardenije i isparenjima benzina. Tight Eyez (20) i njegov 18-godišnji prijatelj Christian Jones, poznat kao Baby Tight Eyez, predložili su sastanak ovdje, gdje su parkirališta i okolna područja sablasni i prazni.

Dve plesačice su imale problema sa automobilom i stigle su kasno na naš sastanak. Prošao je sat vremena, a zatim još prije nego što se izubijana bijela limuzina zaustavila i parkirala. Baby Tight Eyez izašao je sa vozačeve strane Tight Eyez se popeo kroz prozor slomljenih vrata sa strane suvozača. Njih dvoje su bili odjeveni u traperice velikih dimenzija i bijele majice bez oznaka ili logotipa, anonimne zaštitne uniforme potrebne u dijelovima Los Angelesa pod kontrolom bandi. Tight Eyez je objasnio: "Ne želite da vaš život završi jer nosite pogrešnu boju."

Tight Eyez je zvijezda podzemnog krump kruga (i filma LaChapelle 's), iz jednostavnih razloga kao što je elegantan intenzitet njegovog plesa - kojim se bavi od ranih tinejdžerskih dana, solo i u Remnant -u, vlastitu posadu - i njegovu potresnu biografiju. Odgajala ga je majka često na kreku, a kasnije i jedna od njegovih baka. U ranim tinejdžerskim godinama ga je pogodio rođak, metak je odleteo s vrata i pogodio ga u ruku. "Još uvijek imam ožiljak", rekao je, povlačeći rukav kako bi otkrio debelog crva keloidnog tkiva koji mu puže pored lakta.

& quotTo 's je upravo tako, & quot; rekao je Baby Tight Eyez. "Zaista." U glasu Baby Tight Eyez -a čuje se razoružavajuće škripanje tinejdžera, pa nije sasvim lako vjerovati njegovim pričama kada kaže da je, prije nego što su ga doveli do evanđeoskog kršćanstva, pronašao Boga i dogodio se na zgnječenju - tim redoslijedom - imao je običaj da uznemirava ljude pod prijetnjom oružjem.

"Malo sam skliznuo", rekao je Baby Tight Eyez. & quot; Bio sam izvršio neki zločin, pucano je na mene, pucano na ljude, nekoliko puta bio u zatvoru, bio sam bivši bandit. Prije nego što sam pronašao ples i crkvu, dopustio sam sebi da se uhvatim u sve to. & Quot

Tight Eyez i Baby Tight Eyez su među malom grupom plesača u filmu LaChapelle čiji spas ovisi koliko o Kristu toliko i o mrvljenju, činjenici kojoj redatelj ne pridaje posebnu težinu. Djelomično objašnjenje, barem, može se naći u samom izrazu & quotkrump & quot. Mnogo puta u & quotRize & quot i na krump dance bitkama plesači ulaze u stanje u kojem izgledaju tjelesno opsjednuti. Izgledaju onako kako to rade ljudi u pentekostalnim crkvama koji se iznenada nađu kako mlatare i govore jezicima, iznenada padajući kao mrtvi. U svijetu Tommyja Clouna i Tight Eyeza, osoba koja uđe u takvo stanje opisana je izmišljenom riječi datoj samom plesu. & quot; Kad nekoga ovako udari, & quot; Tight Eyez je rekao & quot ;, rekli ste da su zgaženi. & quot

Prije nego što se preselio kod Tight Eyeza i njegove majke, Baby Tight Eyez je deložiran iz vlastite kuće i uspostavio je vezu sa Cripsima. Tada nije sebe smatrao plesačem, uglavnom zato što je, objasnio je, ples nešto što su žene radile na zabavama, a ples je činio da mlađi gangbanger manje liči na muškarca, a ples, posebno klovnovski ples, mogao bi se tumačiti kao gej.

Tačka u kojoj se sve promijenilo za Baby Tight Eyez vjerovatno je bio dan kada je klaun Tommy prvi put priredio jedno od improvizovanih plesnih takmičenja koje je na kraju preraslo u Battle Zone. Do tada je prijatelj i mentor Baby Tight Eyez -a Tight Eyez već došao do zaključka da je ples "jedna stvar koju mogu učiniti u pozitivnom smjeru, da ako to učinim, možda bih mogao izbjeći da me netko ubije i završi mrtav." , plesao je s jednom ili drugom klaunovskom grupom, a zatim solo u svojoj & quotlaboratoriji, & quot; sobu u kući svoje majke u kojoj spava i koristi je kao svoj studio za vježbanje. Skretao je pokrete svojih konkurenata jednako religiozno kao što su to činili velikani plesa iz ranije ere, tapšači poput Honija Colesa, Billa Robinsona i posebno potcijenjenog genija Chucka Greena, koji je proučavao konkurenciju na improvizovanim klupskim bitkama, a zatim se vratio u njegov studio, secirati njihove poteze, mučeći ili usporavajući korake, igrajući se s tempom sve dok mu stopala ne naguraju ritam i činilo se da ga muzika prati, a ne obrnuto.

"Ako bih mogao vidjeti potez u bitci, odnijet ću ga nazad u laboratoriju i sljedeći put raditi na tome", rekao mi je Tight Eyez. Njegov stil je atletski i toliko žestok da izazivači ponekad zamijene njegove mirne izazove kao poziv na smrtnu borbu. & quot; Izgleda nasilno i ljudi se zbog toga pomalo plaše & quot ;, rekao je Tight Eyez, koji nije potpuno razočaran tom mišlju. & quotAli ako živite u mojoj situaciji, morate izraziti neki bijes. & quot

Bilo je to užasno popodne kada se klaun Tommy pojavio u srednjoj školi u Comptonu sa grupom klaunova plesača. Tommy svake godine izvodi desetine emisija u školama, male improvizirane skupove na kojima on i njegova grupa pričaju viceve, recituju bromide koji ostaju u školi, a zatim okreću boombox do klauna i krumpa. Tommyjevu grupu u Centru za učenje Vanguard činili su Jesse Philpott, koji pleše kao Rocco, i James Blackston, poznat kao Little Tight Eyez, i Larry Berry, koji s Tommyjem pleše najduže, osam godina, pod imenom Larry the Clown . Poseban dodatak ovog popodneva bila je devetogodišnja Teyauna Taylor, poznata kao Lil Mama. Lil Mama je fenomen koji daje sve od sebe da ukrade & quotRize & quot od konkurencije svojim bjesomučnim udarcima u grudi, hrapavim rascjepima i izrazom kraljice koji još više zapanjuje od nekoga visokog četiri metra.

& quotKoliko je svih vas i#x27 svi vidjeli kako klovn pleše okolo? & quot Pitanje je visilo u zraku. "Podignite ruku ako možete izvesti ovaj ples", rekao je. Publika je bila tiha i stidljiva. & quotO.K., & quot; rekao je Tommy tada. "Želim da svi ružni ljudi u kući budu tihi." Ovo je bilo pandemonijum.

Kako se ispostavilo, djeca u Vanguard Learning Centru su poznavala klauniranje. Oni su vrlo dobro znali kako se krumpirati. No, tek nakon što je Tommy okrenuo prikolicu za & quotRize & quot i pozvao svoje plesače na demonstracije i održao svoj standardni govor u školi, dobili su priliku pokazati što mogu učiniti. Tommy je do tada izrecitirao svoju životnu priču, čija je srž u tome da po pravilu nikada nije trebao postojati klaun Tommy.

"Ja sam prodavao drogu, kokain, rock kokain", objasnio je Tommy. & quot; Živio sam život okružen grupnjacima, nisam imao posao i novac i bavio sam se kriminalom. I ono što morate razumjeti je da vi postajete ta osoba kada živite tim životom. & Quot

Nitko, objasnio je Tommy, ne namjerava biti klovn bijelih lica koji pleše u velikim cipelama i dugačkom afrou. Ali niko od nas ne zna, nastavio je, kakva će mu sudbina verovatno biti.

Prije nego što je ponovo uključio muziku i pozvao studente Centra za učenje Vanguard da se pokažu svojoj ekipi, Tommy je primijetio da nije ni zamišljao da će njegov pokušaj zarade nekonvencionalnog dolara jednog dana naići na priznanje izvan granica zajednice u koju malo vanjskih očiju može prodrijeti. "Kada sam prvi put saznao da pomažem djeci u plesu, osjećao sam se blagoslovljeno", rekao je. & quotNo, iskreno, nikada nisam pokušavao to učiniti namjerno. & quot

To se dogodilo, objasnio je, jer je na svoju stvarnost gledao kao na nezaposleni bivši osuđenik koji živi u srcu južnog centra, razmišljao o izgledima i počeo se smijati. "Mogao sam i ja plakati", rekao je. & quotOnda sam si rekao, ɺko moraš biti klovn, budi klovn. ' & quot

Tommy Clown je postavio tematsku pjesmu filma, sagrađenu oko refrena & quotKrump, clown, break it down! & Quot

"Hoćeš li nam klaunirati?" Tommy je upitao 12-godišnjeg učenika, koji je izgledao razumljivo obuzet stidljivošću.

"Pojačaj muziku", rekao je, i odjednom je devojka odlučila da prihvati izazov. Pronašavši svoje mjesto u ritmu, počela je pumpati ruke, pištoljiti bokove i oponašati pokrete don 't-mess-with-me koji su suština krumpinga.

& quotO.K., sada, djevojko, idi po njega & quot;

"Samo naprijed", rekao je jedan od Tommyjevih drugih plesača. & quotIzvadi ga. Zgrabite se! & Quot


Motown Versus O-Town-Pažljivo kako da nazovete svoj dječački bend

NJUJORK, NY-24. JULA: (L-R) Dan Miller, Erik-Michael Estrada, Trevor Penick i Jacob Underwood. [+] benda O-Town nastupaju uživo na "The Elvis Duran Z100 Morning Show" u studiju Z100 24. jula 2017. u New Yorku. (Fotografija Matthew Eisman/Getty Images)

Universal Music Group, najveća svjetska muzička kompanija, ne želi da neko otme ime Motown, jednog od njegovih najpoznatijih zaštitnih znakova etiketa. No, sada muzički jurgernaut prolazi kroz granice grada Motowna kako bi uhvatio bend koji sebe naziva O-Town, zahtijevajući da ili odustanu od sličnog zvučnog imena ili da se jave advokatu.

O-Town, porijeklom iz Orlanda, prvobitno je osnovan 2000. godine u MTV reality showu Osnivanje benda, i raskinuli tri godine kasnije. 2013. godine, dječački bend - sada muški bend - reformiran je, sa izlascima albuma u 2014. i 2017. Ovog ljeta na putu su s Pop 2000 turnejom koju vodi Lance Bass iz vintage orlando benda NSYNC.

Ostavljajući po strani pitanje je li naziv O-Town previše blizu Motown-a, bend bi mogao imati druge odbrane od pokušaja UMG-a da izbaci svoj zaštitni znak u jarak.

Prvo, momci su koristili ime više od dvije decenije, iako povremeno. Debitantski album benda postao je multiplatinasti (prodano je više od 3 miliona jedinica) potaknut izlaganjem MTV-a.

No, do treće sezone emisije gledatelji su vidjeli kako se bend bori da napiše vlastite pjesme kako bi stekao kredibilitet kod kritičara. Rekordna prodaja je opala i bend je pao. UMG je mogao baciti rukavicu početkom 2000 -ih i to kašnjenje bi ih moglo povrijediti. Tada je O-Town imao podršku MTV-a, legendarnog muzičkog mogula Clivea Davisa i tada moćnog menadžera dječačkog benda Lou Pearlmana.

Druga korisna činjenica za momke je da je druga muzička grupa pod nazivom O-Town Motown izvodila soul i R & ampB obrade za događaje bez privlačenja napada od strane UMG-a. Zašto UMG nije krenuo i na taj O-Town bend? Ako se O-Town uspješno brani protiv UMG-a, sljedeće možemo vidjeti bitku bendova O-Town-a oko toga tko će zadržati ime.

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Danas dječački bend vode njegova četiri člana, koja nastoje sami zaštititi svoje ime. No, davno, Pearlman je registrirao O-Town na svoje ime. Ta je registracija napuštena nakon što je bivši menadžer osuđen na 25 godina zatvora zbog prijevare ulagača od 300 miliona dolara u velikoj Ponzijevoj shemi. Pearlman, koji je umro u zatvoru 2016. godine, navodno je priznao da je inspiracija za naziv O-Town bio Motown, što je loša činjenica za momke koji se pokušavaju braniti od UMG-a.

Kao i svaka velika ili mala diskografska kuća, UMG mora parkirati i nadzirati svoju imovinu, uključujući zaštitne znakove u nazivima i logotipima, kao i autorska prava u katalozima pjesama i snimaka. Ovo bi moglo biti posebno istinito za UMG, čiji roditelj Vivendi traži kupca od 50% udjela u muzičkom gigantu čija je ukupna vrijednost navodno postavljena na rekordnih 33 milijarde dolara.

Zaštitni znak naziva benda standardna je cijena za muzičke advokate. Najčešće se radi o članu benda koji se svađa s bivšim članovima oko toga tko će koristiti ime koje privlači gomilu. Ali isto tako rutinski, nepovezani bendovi dolaze s istim imenom i kasnije se sukobljavaju kad jedni saznaju za druge.

Fifties doo-wop group Drifters tužili su bivše članove koji su lutali po istoimenoj zemlji. Šezdesetih rock bend Charlatans prisilio je britanski bend krajem 80 -ih da promijeni ime u Charlatans UK. Devedesetih irski rokeri Blink primorali su pop-punk bend iz San Diega da promijeni ime u Blink 182 kako bi izbjegao pravne probleme.

Sporove oko žigova često dobiva stranka s najdubljim džepom, a nisu najbolji argumenti. O-Town je javno optužio UMG da ima previše novca i nema ništa s tim osim što ih terorizira.

Yet costs are a concern for all, including UMG, which currently is using in-house lawyers to handle the O-Town matter but would likely have to hire more expensive outside trademark counsel if the matter escalates. While trademark disputes litigated before the Trademark Trial and Appeal Board, like this case, are generally less expensive than litigation in federal and state courts, costs can still rise high.

Rather than ditching their name, the guys are doubling down, launching an independent release called OTWN, void of vowels as is the trend nowadays. But since OTWN sounds like O-Town, and the sound of a trademark is as legally significant as its look, UMG may slam OTWN too.

Neither side seems to be backing down. Looking for a bright side, the band might hope the publicity will expose their music to new ears.


Get "Bamboozled" This Weekend

First up is the Break Contest. It's the official "unsigned band" competition of the festival and over 600 bands in the Tri-State area have been duking it out for a chance to perform at Bamboozle. The winner of a battle that was held in NYC last week will perform on the main stage while the runner-ups will be featured on the local stages.

Then there's the B-Boy Arena, a break dancing battle hosted by BboyWorld.com. Sixteen finalists will break dance battle it out to be the winner throughout the festival - with the largest cash prize to ever be awarded for a break dancing competition in the United States at stake as the prize.

But of course, the main event is the all-star performances from some of the biggest names in music over the course of the three jam packed days! This year the roster includes Lil Wayne, Bruno Mars, 30 Seconds to Mars, LMFAO, Plain White T's,
We The Kings, and so many more. Get the whole list of performers at thebamboozle.com and get tickets for three-day passes and single day tickets while you're there too!

Will you be heading out to Bamboozle? Who are you most excited to see live and why? Tell us in the comments section below!


4. Pokémon Sword and Shield (gen 8)

Starter Pokémon: Grookey, Scorbunny, Sobble

The latest Pokémon games are the first mainline titles released as a Nintendo Switch game, and Game Freak has finally realized our longtime dream of having a fully 3D Pokémon adventure on a home console. In the British-themed Galar region, you can venture into the new Wild area and capture monsters, or follow the set pathways from town to town that have been in the series since the very beginning. Either way, Pokémon are now just out and about instead of being hidden in randomized encounters, so frustration is greatly reduced.

With 400 Pokémon to catch and the addition of the Dynamax system to power up your monsters, Pokémon Sword i Shield can keep you busy for hours. However, the removal of longtime monsters from the game, including Psyduck and Squirtle, does mean you can’t catch ‘em sve this time. Fortunately, with the arrival of the game’s Isle of Armor DLC and Crown Tundra DLC, you’ll have a chance to see new environments in the Galar region, catch new Pokémon, and battle new foes.


The best way to fight other players is to firstly hide until you get at least one good gun with enough ammo to be ready for the fight! When you're escaping shots at you, try to move and jump as much as possible, it will make it a lot harder for other players to hit you. Once you found a gun, your fighting strategy will depend on the type of gun that you're using:

  • Pistol: If you didn't find any gun and still using the pistol you're starting with, try to hit headshots with as few bullets as possible, it will take 2 bullets in the head and 3 to the body to win against your opponent.
  • Shotgun: Shotguns are powerful at closed-range but weak at high range. Don't take too much time to aim because the bullets will spread, and try to it the high part of the body. One downside of the shotgun is it will take a long time to reload. So keep that in mind when you're in a fight.
  • Double barrel shotgun: Like his brother, the double-barrel shotgun is really powerful at close range, what makes it different is you can shoot 2 bullets almost instantly. So you can do the double the damage as a regular shotgun in the same amount of time.
  • Sniper: If you have a sniper, try to hide and stay away as most as possible from other players. Then scope to zoom and take your time to hit your shot: if another player is running and didn't see you, don't rush and wait for him to slow-down or pick an item as he will stand still and it will be easier to hit him. A sniper will eliminate your enemy with 1 hit in the head and 2 hits in the body and the snipers in bois.io doesn't have bullet drop, they hit directly where you aim.
  • Magnum: The magnum is a very powerful gun and it will eliminate other players by hitting them 1 time only, anywhere on the body. It is powerful but hard to aim, you have no scope and it has a big kick, so take your shots slowly. The magnum will also be a lot more accurate than the shotgun at high range.
  • M4: The M4 is one of the most powerful guns of the game because it has a scope, low kick, is highly accurate, is fully automatic and has a fast reloading. Aim at other players and hold the trigger, it will kick a bit then stabilize and it will be easy to hit your target.
  • AK-47: The AK-47 does more damage than the M4 but it has no scope and kicks a lot more so it will be harder to aim with it. Try to send small burst of bullets instead of holding the trigger.

Gameplay Systems

Exploration System

There are three types of areas in Atelier Ayesha: towns and workshops that you can safely explore, monster-filled areas full of raw alchemy ingredients and the world map that connects everything together. While in a town, you can speak with local residents, buy and sell items at stores and discover story related events. Alchemy workshops will allow you to perform item synthesis, write memories in a diary and access a journal to rest or save your game.

Leaving town will lead you to the world map where you can travel to other areas of the world. New areas will appear as you progress with the story and you can also find traveling merchants to purchase items from. Saving your game is also possible on the world map. While walking on the world map, HP and MP will recover slightly.

Visiting dangerous areas will allow you to gather ingredients for alchemy and battle monsters for experience and loot. Most areas are only a single screen, but some larger dungeons are comprised of multiple screens. You can see areas that are interconnected on the world map via dotted lines.

Calendar System

Similar to the previous PS3 Atelier games, Atelier Ayesha takes place over a period of three years, where each year consists of twelve months and each month consists of thirty days. The game starts on Year 1, Month 4, Day 1 and the final playable date is Year 3, Month 3, Day 30 (The year counter increments on Month 4, Day 1).

Several different actions will cause time to flow. First, traveling between areas on the world map and item synthesis via alchemy can cause several days to fly by. Second, when exploring areas outside of towns, gathering alchemy ingredients and battling monsters will take time, but at a slower rate. While exploring, each day is made up of ten units of time. Harvesting ingredients for alchemy uses two units for each attempt and a battle will use one unit, but only if Ayesha gets a turn. Any left-over units of time are lost when you leave the area.

Although the game automatically ends once you reach Year 4, three years is plenty of time for exploration, battles and alchemy. The platinum trophy is achievable in a single playthrough and I had additional time to unlock all effects for almost all items plus create Ultimate Equipment for all characters.

Notebook System

Ayesha will keep a notebook that records Goals, Tasks and a Log of completed goals. Important story-related goals will be marked with stars and should be your main guide throughout the game. Other notable goals are labeled (Search), (Travel), (Info) or (Alt).

(Travel) goals involve defeating all or a certain number of enemies as well as gathering a number of times. Completing these is necessary for some areas to open up new ones. (Search) goals are the same as (Travel) except they do not open up new areas. (Info) goals cause a new and usually powerful monster to appear in an area, while (Alt) goals do the same but allow new ingredients to be harvested as well. These enemies will respawn so you can farm them for rare items.

The date indicator in the upper right corner of the screen also has a vine graphic around it. The vine will grow flowers as you gain memory points and complete tasks and will have a large red rose once all tasks are complete. Some tasks you may need to go out of your way to complete include fulfilling all Requests, synthesizing every item, collecting all flyers and the Nearby Forest (Search) goal.

Memory Diary System

Various actions including completing tasks, requests, synthesis and even speaking to people can grant memory points. These points can then be used to write memories into a diary at any of your workshops.

Diary entries must first be obtained by completing story events, then they can be written into the diary for an additional bonus. Most of the bonuses are stat increases for Ayesha, but some are alchemy recipes or other effects such as equal experience for characters not in battle or additional items from syntheses.

Requests will be a constant source of memory points, but tasks later in the game will also provide a good amount as well. Keep up with requests and pick up any flyer you come across and you shouldn't have to worry about points very much.

Shop System

There are various shops in this game and they each have a unique inventory of items to sell. Party members also have their own shops but are only available during the Bazaar event held on the 10th through the 19th of every month. Some shops also allow you to register specific categories of items that they will then be able to sell back to you. Since shops restock their items every 1st, 11th and 21st of every month, you can effectively duplicate your items.

Each shop has a level associated with it that raises as you buy from them. As you raise the shop level, additional slots will become available for registered items. Overwriting a registered item is slightly bugged because you can't overwrite an item that is sold out, meaning you'll have to wait until the next restock.

As you complete characters' events, their shops will expand their inventories. Sometimes this will allow you to obtain some items that you won't be able to synthesize or find for a while, and other times they'll sell extremely rare ingredients.

Battle System

The battle system in Atelier Ayesha is turn based with some character positioning for an added strategic element. Each character has the Attack, Move and Flee commands plus unique Skills except for Ayesha who can use Items instead.

Battle Positions

Battles take place on a field where enemies stand in the center and each party member stands in one of four surrounding zones. Attacking an enemy from behind will guarantee a critical hit, so that is the best way to win battles. When using area attack skills, only the primary target has to be facing away in order to gain a back attack bonus against all enemies in the area of effect.

Characters' attacks are also short or long ranged which will provide a bonus indicated in the upper-right corner of the screen if the target is at the correct distance. Press up on the right analog stick during targeting to get a better view of the field.

Items and Skills

Ayesha can use items in her basket and all other characters have their own set of skills. Items will be consumed after use so you must restock your basket whenever you have a chance. Ayesha's MP might seem useless early on, but some high level items have an effect that drains her MP. If she doesn't have sufficient MP, the used item will have a reduced effect. Other characters will use their MP for skills and many are area attacks that make it easy to clear out groups of enemies.

Active Commands

When you perform an action with one character, another character can support them with an Active Command. The support gauge below a character's HP/MP is built up with any action and consumed when using an active command.

Each character has Pursuit and Back Attack which are basic follow-up attacks that can only be used if the supporting character is in the same zone as the initial attacker. The Defend command is also available to all characters and is usable from the same or adjacent zones the character being attacked is in. Each character also has two unique active commands that can only be used if the initial and supporting characters are in separate zones.

Super Moves

Each character except for Ayesha learns their Super Move at level 30. A new gauge below the support gauge will increase during any action or when receiving attacks and will allow the super move to be performed once it reaches 100%. Super moves do large physical damage, and if one is used to finish a battle, a unique song and animation will play.

Alchemy System

Alchemy! In the beginning, synthesis will be very basic as all you can do is choose your ingredients and how many copies of the item you want to create. As Ayesha raises her alchemy level, she will gain new synthesis skills that will give you more control over the process. Press Start during synthesis to see explanations about the synthesis screen and press Select to read descriptions of stockyard traits or properties.

Unlike the previous games, alchemy no longer consumes MP, which renders Ayesha's MP stat almost useless. Instead, Ayesha has a certain amount of CP to be used for each synthesis which is two times her alchemy level. An extra 20 points can be gained from the History of Alchemy diary entry (Keith's Events) and alchemy goal (synthesize 150+ unique items) allowing you to reach a maximum of 120 CP.

Each time an ingredient is added during synthesis, CP equal to the ingredient's level is used and if you run out during the process, the item will no longer change quality, elemental values, traits or properties. The synthesis will still be successful if you run out of CP, so it only matters when trying to unlock specific item effects or properties.

Item Aspects

Elemental Values

Each item has fixed fire, water, air and earth values. As ingredients are added during synthesis, so are the ingredients' elemental values. After all ingredients are added, the final elemental values will determine which item effects are activated. Additionally, each item has an innate elemental value (except for equipment) that is used to trigger certain traits.

Traits

Traits are used during synthesis to modify elemental values, quality, gained properties and CP consumption. Ingredients can have up to two traits and, like elemental values, are fixed. When ingredients are added, their traits are pushed onto a stockyard that can hold up to five traits, and its effect will be activated each time a new ingredient is added.

Effects

During synthesis, the four elemental bars displayed will show the required values for unlocking each effect. Effects for attack and healing items can change how much damage/healing they do and accessory effects can completely change their function. Note that an item's quality will have a big impact on an item's effects, so keep that in mind when synthesizing items you plan on using.

Properties

Properties are bonus effects that can be added to your items. Until Ayesha gains the Power Transfer synthesis skill, only an item's innate properties can be placed on a particular item. The property gauge in the lower right corner of the screen will indicate when a new property will pop up and will increase an amount equal to the ingredient's level. Note that some properties are restricted to specific types of items such as attack/heal/support items or equipment.

Savjet: You can also easily search through your items by going to your container, pressing select to display all items, then pressing triangle and selecting the specify option. This will allow you to quickly find if you have any items with a specific trait, property or of a particular category.

Some traits and properties can combine to create more powerful versions. Usually, two lower tiers of a trait or property will combine to form a higher tier. For example, Good w/ Liquids and Nice w/ Liquids will create Great w/ Liquids, and HP +10 and HP +15 create HP +25. The trait Heighten Power is special and can combine with most lower tier traits.

Synthesis Skills

Synthesis skills play an important role when trying to craft items with specific effects or properties. They can cost CP to use but provide powerful effects during synthesis. When choosing the order of ingredients, press left or right on the d-pad to use them. Only one skill can be used per ingredient.

Draw Power (5 CP) - Use this with the next ingredient to increase the gain to the property gauge by 15. This will allow you to unlock properties with a high unlock level using low level items.

Power Pour (10 CP) - This skill allows you to "duplicate" an ingredient for a cumulative 50% increase in CP cost each time it is used. This is useful for getting traits onto the stockyard or to manipulate elemental values.

Power Transfer (5 CP) - Using this skill will allow you to transfer the properties of one ingredient onto your item. This will be used to craft Ultimate Equipment and items.

Power Denial (0 CP) - Deleting properties is necessary when trying to craft items with specific properties. Since only five properties can exist on an item, deleting ones you do not want is needed to prevent ones you do want from being pushed off.

Savjet: Using Power Pour can easily drain all of your CP. You may want to do this intentionally to lock the item's quality, elemental values and properties in place. Since Power Denial costs zero CP, you will still be able to delete properties even after draining all your CP.

Recursive Synthesis

Items and accessories can have duplicate properties on them. One way to get two or more copies of a single property is through recursive synthesis. The Tonic item, for example, can be used as the (Nutritional) ingredient in its own synthesis. Get a property you want onto one of the other ingredients, like the Distilled Water, and transfer it onto the Tonic. Then you can create another Tonic using the same Distilled Water and one of the newly created Tonics and transfer the properties from both to get two copies of the property. Repeat the process until you have however many copies of the property you want.

Ultimate Equipment

Whetstones and Dyes

Weapons and armor are found from enemies rather than crafted this time. Instead, whetstones and dyes made via alchemy are used to transfer properties to equipment. The easiest way to make ultimate equipment is to create multiple whetstones/dyes that transfer one or two properties rather than making one that contains all desired properties.

Depending on its effect, whetstones and dyes can transfer up to five properties per use. Weapons and armor cannot have duplicate properties, so you'll have to take that into account when choosing which properties you want. When using a whetstone or dye, the properties at the top of the list are the first to transfer. If your whetstone/dye has unwanted properties then it'll make things tricky, but using the Power Denial skill to delete unwanted properties can make it easier.

Here are some of the more useful properties. Although the ingredients they're found on are only available late in the game, some can be found earlier from request rewards or shops.

  • Red Power - Aurora Stone from (Alt) Steinfeder
    • +10% Fire, Ice, Lightning damage
    • +3% Damage done absorbed as HP
    • +15% Fire and Ice damage
    • +4 to HP, MP, ATK and SPD
    • Attacks decrease all stats of target

    Red Power can also be found on the White Obsidian reward from the Elegant Lady's request in Hornheim. Word Stone-Man is also a request reward from the Old Gentleman in Vierzeberg. Ranun sells a Success Ring with Spirit Power and a Diamond Ball with Stats+6 and Skill Enhance LV3. To get the Spirit Power off of the Success Ring you can go Success Ring -> Glass Tiara -> Fortune Card -> Nimbus Stone -> Polish Powder -> Training Dye/Expert Whetstone.

    Expert Whetstone and Training Dye are the only items capable of transferring a single property, so use those. Getting a whetstone property onto a dye can be done by using the whetstone on a spare Ayesha or Wilbell weapon -> Supplement-Green -> Cow Cream -> Hard Skin -> Dye. Alternatively, whetstone -> Genug Blessing Pot -> Dye is faster, but requires somewhat rare items. Going the other direction is much easier by using the dye on a metal armor which can be used to make the whetstone.

    Most effects cap out at 100 so you might not need the same effects on all pieces of equipment. Depending on your accessories, fire and ice damage could hit 100 early making four Spirit Powers wasted. Choose alternative properties that you find useful.

    Weapons and Armor

    The best weapons and armor are dropped by bosses or high level mini-bosses. I found the mini-boss Leader in (Alt) Decayed Ruin Island to be the best because they come in a group of three, but it takes four days to get there. Since weapons and armor only drop if the characters in your party can equip them, you would have to make multiple trips. Another method is to fight Tank in (Alt) Riesengang-Middle, but it can be pretty tough and only drops a single piece of equipment per fight.

    The highest level weapons include Fairy Queen Staff, Spirit Broom, Diamond Pickax, Angel Sword, White Fang, Rainbow Ring and Single Mixer. The highest level armors are the Rainbow Shirt and Meteor Plate. They can be registered at Linca's bazaar shop if you want to duplicate them.

    The quality of equipment also has an effect on its base stats. Each point above 50 quality increases the base stats by 1%, meaning there's a 70% boost at 120 quality. Weapons and armor quality can be raised by using high quality whetstones/dyes and won't go down if you use low quality ones. Because of this, you can change the quality before or after adding your desired properties, but if you do it after, you should use Artisan's Whetstones or Polish Dyes since they do not transfer any properties.

    Dodaci

    Creating 120 quality accessories with the effects and properties you want can be difficult. Accessories can be registered in Regina's bazaar shop, so use that to obtain multiple copies. I will just list recipes for the Dragon Scale Icon and Soul Trap Chain from the Japanese wiki because those are quite useful in terms of damage.

    Accessories can have duplicate properties on a single item, but that would require you to obtain the properties through recursive syntheses rather than using whetstones and dyes.

    SastojciEffects
    Land Dragon ScaleF Pursuit
    Melt SteelI Pursuit
    Pretty OreL Pursuit
    Polish PowderRuler Possession

    First create a high quality Melt Steel with your desired properties. The Melt Steel uses a (metal) ingredient so put your properties on a metal weapon or armor and transfer the properties to the steel. Some high quality Polish Powder is also needed.

    For the actual process: add Land Dragon Scale -> add Pretty Ore -> add Polish Powder -> Power Transfer Melt Steel. If quality isn't 120, use Power Pour on the Polish Powder for additional increases. Requires 88 CP minimum.

    SastojciEffects
    Crystal ClawDamage Chain
    Steel Yarn BallAbsorption Power
    Soul Slag StoneSlag Specific
    Word Stone-SeaWit Overflow

    Put your desired properties onto a spare Ayesha or Wilbell weapon and make Supplement-Green -> Cow Cream -> Steel Yarn Ball. When making the chain add the Crystal Claw, Word Stone-Sea and Soul Slag Stone in that order. Now use Power Pour on the Steel Yarn Ball until you reach the desired elemental levels and finally use Power Transfer.

    Ayesha Alternatives

    Ayesha doesn't have any attack skills so some might say giving her equipment with properties such as Red Power and Spirit Power would be "doing it wrong." Although she would be able to one-shot regular enemies, her normal attacks won't measure up to her skill-based allies against bosses. To give Ayesha a chance to improve her damage output, she will need some alternative equipment.

    Items are affected by Ayesha's Power stat, so giving her equipment with Skill Enhance and Skill Power properties will increase her items' effectiveness. Her Critical stat will also have an effect, so using Dragon Scale Icon and Soul Trap Chain accessories with critical boosting effects, or properties such as All Soul Pour will help. You don't have to worry about her Skill Cost stat (MP Usage) since it doesn't have an effect on items that drain MP.

    Other more defensive properties that can be useful are Virtual Image and Moon Power. These two boost evasion by 15 and 10 respectively, and raising Ayesha's evasion to 100 will allow her to evade around 80%-90% of all normal enemy attacks. Unfortunately, bosses have a higher than normal hit rate that even 100 evasion won't be effective against, but there is an item property that can buff evasion even further (See Healing and Support Items). If you do not care for evasion, you could just stack HP +25 properties instead.

    Useful Items

    Once you've equipped your characters with Ultimate Equipment, you'll rarely have a need to use items during battle again. But since this is an alchemy game, here are some of the best end-game items. Using these, in combination with Ayesha Alternatives and a little luck, you could solo the Grand Dragon.

    One of the main things you need for good items is to create them with a 120 quality rating. The quality of an item has a major impact on the item's effects so you should use high quality ingredients or manipulate quality increasing traits (Well-Made, Nicely Made, Amazingly Made) during synthesis.

    Some properties that are useful on all items are High Speed LV3, Critical LV3 and Stable Effect 50%. High Speed will reduce the wait time after using an item and Critical will increase the chances of the item having a critical effect. You can stack two Critical LV3 properties on a single item giving it a 100% chance for a critical. Stable Effect will prevent an item's damage or healing from fluctuating which I find more useful on attack items. Choose whichever properties you want since they're all quite useful.

    Healing and Support Items

    Aside from the properties listed above that can be useful to all items, you can add healing and support only properties that can buff your characters. Not all buffs are stackable and can actually overwrite each other, but the ones listed below should be able to work together.

    • Gold Honey - Gold Hive
      • Heals HP and MP - useful when using a lot of MP draining items
      • Increases evasion and critical - works well with 100 evasion against bosses
      • Can trigger Quick effect, shortening wait time between turns
      • Raises ATK, SPD and all RES
      • Level Up buff - additional stats buff

      God's Miracle Drug: One of the best healing items since it targets the entire field. You will want to add the Time Power property that comes from the Time Guard Flower which is one of the ingredients. This property will give the item three timed effects like Continuation LV3, but without reducing its power. Mythic Potency, also from Time Guard Flower, increases your characters stats, but it's not very noticeable. To get other properties onto the miracle drug, get them onto a Body Energy Powder to use as the (Elixir) ingredient.

      Forbidden Capsule: Force Backup, the high water effect on this item, will give your characters the ability to perform three actions on their next turn. When Ayesha uses it on herself, she'll be able to immediately do two additional actions on her current turn as well as her next. Make sure to remove the capsule's side effects by having a high enough earth value during synthesis. Any buffing properties you did not put onto your God's Miracle Drug should be placed onto this.

      Attack Items

      I decided to give all my attack items the same properties: High Speed LV3, Stable Effect 50%, two Critical LV3's and Spirit's Anger (from Element Core). You can choose other properties, but according to testing done by afreaknamedpete, properties like Force +XX% don't seem to work. Anyways, to get the properties onto most of these items, I suggest you use a Corundum since it's both a (Jewel) and (Precious Ore).

      Magic Square and Mirage Mirror: Both of these are timed items and will deal major damage over time. A total of three timed items can be in effect during battle, so these two plus God's Miracle Drug (with Time Power) will be the ones to use. The Mirage Mirror does a random bomb effect whenever it triggers including Magic Square, Black Eclipse and Exa-Bomb, but also Eis Bomb Ice, Lightning Stern and Divine Oracle. Once the timed effects have run out, make sure to use another item to get them back up.

      Black Eclipse and Exa-Bomb: These two items will be your direct damage items. After getting Magic Square and Mirage Mirror up and running, use these when you don't need any healing. Since Black Eclipse uses MP, you should use Exa-Bombs when Ayesha's MP is low.


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